Quake ii descent into cerberon remix3/9/2023 Instead of staying with their forte -brutally hilarious marathons through abstractly alluring worlds(where exploring a world’s “back alleys” would fill one with blissful glee)- they abandoned it for something “more gorwn up” that fit the “industry”. “Forced” is THE word that comes to mind when playing QuakeII’s Single Player campaign. I whole heartedly agree with the perceived annoyance when wading through the maps – the dreadful back tracking did not help a single bit of course. But the decay is of course more complex as it relies on more parameters than a single mapper/designer. I always had the impression that Tim Willits was inept in reproducing any of the magic that made Romero’/Petersen’s stuff uniquely enjoyable. It was unfortunately the product that ushered in the era of a more modern, streamlined and boring id that was not as tight as it used to be. It’s similar to Quake I – good in single player but only starts shining in multiplayer where I would hand both an average of 95%(Quake II only in conjunction with the DM map “The Edge” though). And yes, I have to admit I would have preferred him working on some 32 map addon for DoomII instead of birthing this, now “legendary”, brainchild. I think many people in the industry and fan base secretly disliked Romero for being a tremendously successful & cheecky bastard and finally got their chance to strike him where it hurt most… all of his “I have the chance to make the perfect game and boy I will” finally formed an imaginary gauntlet that the media/fans drove up hard his “pompous” anus. Regarding the press and “uh… what a catastrophe”… Being a “fan” of arcade-like games I never made the effort to enjoy it myself though. But after having watched a few videos on youtube it appeared rather interesting and somewhat intriguing. Interesting – I have never played much of Daikatana since the “FrogDemo” was enough to scare me off. Both are widely available on the web if one wishes to sample them without playing the games. Daikatana‘s music would be very much out of place in Quake II, and vice-versa, but as it stands, I feel that the soundtracks complement the games nicely, and are fine works in their own right. In the end, I think the different styles of the soundtracks match the games well. San Francisco: “Gangland” (Tower of Crime), “Modern Mystery” (Mishima Labs), “Caution” (Mishima’s Hideout), “Stalked” (Deathmatch-only track).Norway: “Iced Passage I” (Passage), “Haunted and Terrifying” (Crypt of Nharre).Greece: “Myth Epoch” (Lemnos Island), “Long Journey” (Athens), “Grandeur” (Acropolis).Japan: “Modern Muck” (The Marsh), “Forgotten Sludge” (Sewer System), “Hardcore” (The Vault).My favorites (in chronological order) include: With a couple of exceptions, there is a different track for every level, and many of them are quite memorable, although some others are nothing special. Japan and San Francisco feature much more upbeat tracks overall, with a mix of rock/metal/techno styles. The snowy Plague Village of Norway features a slow, haunting theme later in the same episode, the Dungeon tune is the perfect background to the medieval castle and its torture chambers. The Ancient Greece episode, for instance, has a unique orchestral feel to the music, which does not return in any other episode, much like the level design itself. There is a lot more variety in style to match the design in the different episodes. In Daikatana the music clearly attempts to be more dominant and complement the atmosphere of the levels. These are tracks 06 (“Underworld”), 09 (“Descent into Cerberon”) and 10 (“Climb”). Still, I can identify some tunes which I liked more than the others. Otherwise, after a few levels, you will feel that the music is just kinda there, not much more. If this happens to be exactly your taste in music, you will probably like it a lot. It’s all metal, with drums and electric guitars. Quake II music tracks are good, provide an enjoyable rhythm for mowing down enemies, and are all very similar. The difference between the music of Quake II and Daikatana is a lot like the difference between the games themselves. Pages: 1 2 3 4 5 The soundtracks of both games
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